Patch 0.1.1
Major Changes
-Increased the "meatiness" of the combat system. Successful hits cause screen shake, sounds and a little slow motion effect now. Additionally, there is now an invisible poise parameter, that allows you to stun-lock enemies, when you hit them with multiple attacks in short succession. But be careful! The same works the other way around.
-Added an event when the player character is knocked out. This way, running out of stamina is not an de facto game-over anymore (but should still be avoided).
-Added a greater variety of character designs. (Requires a restart.)
-Added a few settings for audio volume, difficulty and performance. The settings can be accessed from the pause menu.
Bugfixes
-Fixed an oversight, where raising attributes would cost one learning point more than displayed.
-Added missing names of some armor pieces.
Sandbox Mode:
-Drastically reduced the time required to simulate the economy on a daily tick. Instead of being stuck for 5 real life minutes at midnight, it only takes about 5 seconds now.
-Dead characters will not change their spawn location anymore.
-Added missing dialogues.
Get Relics of the Forgotten
Relics of the Forgotten
Sandbox RPG with a living world and a variety of possible playstyles.
Status | In development |
Author | Impossible Games |
Genre | Role Playing, Simulation, Survival |
Tags | 3D, Action RPG, Singleplayer, Unreal Engine |
Languages | English |
More posts
- Patch 0.3.323 days ago
- Patch 0.3.299 days ago
- Patch 0.3.1Aug 17, 2024
- Update 0.3Aug 06, 2024
- Patch 0.2.2Mar 19, 2024
- Patch 0.2.1Mar 09, 2024
- Update 0.2Mar 02, 2024
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