Patch 0.1.1


Major Changes

-Increased the "meatiness" of the combat system. Successful hits cause screen shake, sounds and a little slow motion effect now. Additionally, there is now an invisible poise parameter, that allows you to stun-lock enemies, when you hit them with multiple attacks in short succession. But be careful! The same works the other way around.

-Added an event when the player character is knocked out. This way, running out of stamina is not an de facto game-over anymore (but should still be avoided).

-Added a greater variety of character designs. (Requires a restart.)

-Added a few settings for audio volume, difficulty and performance. The settings can be accessed from the pause menu.


Bugfixes

-Fixed an oversight, where raising attributes would cost one learning point more than displayed.

-Added missing names of some armor pieces.


Sandbox Mode:

-Drastically reduced the time required to simulate the economy on a daily tick. Instead of being stuck for 5 real life minutes at midnight, it only takes about 5 seconds now.

-Dead characters will not change their spawn location anymore.

-Added missing dialogues.

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